While the Hide 'n Seek mode has the potential to bring some Among Us players back, it will be interesting to see how much of a draw it really is. Perhaps Among Us was simply the right game at the right time, and no matter how many updates, spin-offs, or new modes InnerSloth adds, the game just won't be able to reach the same heights as it once did. At the end of each round, teams are swapped: Hunters (BLUE) become the Hunted (RED) and. ![]() Players on the RED team, disguised as props, are given a 30 second set up time to hide, and afterwards players on the BLUE team must find and kill them in the given time period. That being said, the Among Us brand doesn't carry the same weight as it did a year ago, and a lot of the more casual audience has moved on to other games or hobbies. Prop Hunt plays much like a Hide and Seek. Put simply, Among Us is a name that everyone knows, while Gmod just doesn't have the same general recognition. ![]() I used some props and textures coming from the websites. On paper, it would make sense that Among Us would be able to surpass Gmod and do so with ease, as Among Us has built a reputation and fan-base over the last two years that stretches across the globe, reaching even the most casual audiences. This is a map for Garry's Mod that you can use in the Prop Hunt gamemode and also the first map I uploaded (I got it from a friend so I could practice). The similarities between Among Us' Hide 'n Seek mode and Gmod's Prop Hunt are pretty striking, but it's unclear whether Among Us can capture Gmod's consistent level of popularity.
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